![]() Attacks are -35% easier to dodge (most wands, daggers and dueling swords).Ĭritical hit chance.Attacks are -15% easier to dodge (most spears and bows).No positive or negative impact (most axes, swords and staves).Attacks are +15% easier to dodge (some staves).Attacks are +35% easier to dodge (most hammers).Note that hunters’ attacks from grayplane always ignore all armor.Ī weapon stat noted from 1 to 5 and affecting the target’s chance to dodge: Pierce ignores a fixed amount of the target’s armor.Survivors get their full armor back at the end of the mission. Shred destroys a fixed amount of the target’s armor on every attack, down to zero.Warding cancels some damage from fire and enemy magical attacks.Potency adds extra damage to Interfuse spells.Make an informed decision when you find or craft a new piece of equipment. You’d best travel around the blocker if it’s physically possible. Warning: these are time-consuming actions. You can click on a section of the river to build a permanent bridge above it, or click on the mountains to dig a pass through. dreamer).Īre your heroes unable to reach a region of the map because a river or a mountain range is blocking their way? Random events can be triggered when scouting a new region, arriving to or departing from a battle site, or simply travelling the world with a specific personality (e.g. Positive outcomes go from temporary stats bonus in your next fight to opportunities to get a permanent change to your character in a theme event. The higher the stat, the higher the chance of a positive outcome. These character stats factor passively into story choice rolls, like a skill check in a classic RPG. These extra calamities can be dispelled by spending Legacy Points, unlike the automatic post-fight calamities. In addition, extra calamities are triggered at timed intervals depending on your overland campaign difficulty level. They either introduce a new monster or upgrade an existing one, such as this drauv stump here.Ī calamity card is drawn at the end of each fight whether you won or lost. Incursions are invasions from a monster-occupied region to an adjacent liberated region.Ĭards added to the deck of an enemy faction. A great skill if selected early in your campaign. Tip: the Bard passive skill for warriors reduces the cost of recruiting by 1 LP, in addition to bonus to overland chores and combat. ![]() Recruiting a new hero (3 LP) or a legacy hero (4+ LP).You can’t get extra LP if the region falls back under monster control and you liberate it again. You can gain 2 LP the first time that you liberate a region by driving out the local monsters. Legacy Points (LP) play a core role in the balancing of your campaign. ![]() Best not wear anything red in your next travels. Definitely magic.Īt least one minotaur-like folk has been spotted in a dev stream. Weird, elegant beings mixing insectoid and reptilian features. Presented in details in the campaign The Enduring War. Presented in details in the campaign Age of Ulstryx. Spread corruption, disease, and ultimately silence. Bad neighbors.Īncient, towering tentacled monsters leading warped beasts out of the woods. Cultural affinity for all things brutal: weaponsmithing, duels, warfare, slavery, sacrifices. Quarrelsome dragon-like creatures living in a society divided in rival clans and strict castes. If you see them aboveground, it means trouble. Have a strange fetish for horned headwear. Know Your Enemiesįoes are divided into (currently) five different factions. A Retirement Age bonus will allow your heroes to be active during 4 or 5 chapters instead of typically 3, which can make a real difference in long campaigns. ![]() For instance Hunters will benefit from a good Range Accuracy and Mystics from a good Potency. This optimization is certainly not mandatory though it can prove useful if you play with a high difficult setting. Since you can randomize the whole character sheet as many times as your patience allows, you may try your luck to get some nice passive bonus. Their procedurally-generated origin story grants them a set of 2 to 3 hooks (which affect story choices) and a set of passive bonus.Įxample of an origin story (left) and its hooks and passive stat bonus (right). When creating a new character, visit the History part of their character sheet. For further information, hit the links to the official wiki and the Wildermyth Combat Basics video in the top right corner of the How to Play page. If you need any help or reminder with the basics, visit the How to Play page in the main menu. It’s a 3-chapter story which includes cleverly introduced tutorials. I strongly recommend starting with the Age of Ulstryx campaign in the J.K. ![]()
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